PLANS WHILE ON THE SHIP:
First day on the boat, Noora wakes up well after everyone else and has to rush through morning tasks as well as scurry to find supplies and tools while everyone is already fully immersed in their routines. She looks a bit embarrassed, but wastes no time getting to business after that.
Her first task is to meet with Eydis to flesh out their partnership (Bob, see secret Note 1). She will work with the horses as much as required throughout the trip, listen to Eydis’ plans and tell her what should be done to achieve them, but let her make the final decisions.
On the following days, those awake in the wee hours of the morning know she spends a lot of time getting ready and planning: making sure she is properly groomed and peacefully enjoying breakfast and tea on the deck before going down to work with the horses. She tries to clean up the cargo hold and establish it, with the help of a few deckhands, as a “I could not imagine this hold could be so pleasant” place. She also partially braids the horse tails with thin red rope to help identify them quickly once they disembark (Bob, See secret note 2).
Noora looks distant in the few days following their departure but losing sight of Gilead and the change in scenery (notably the snow) seems to have shaken away some, but not all of the melancholy. She distracts herself by spending time to get to know the folk that work on the boat through lighthearted chats, telling stories or playing games. She makes an effort to quickly learn the ship’s and Theolmarian culture and to practice her Theolmarian.
Noora’s stories: She waits for a few to gather over the evening meal and a break in Gustav’s music. She speaks to those gathered: “In my culture, we never drink in silence,” she smiles and continues “So I will tell you a story that I hope you prefer over quietude.” Over the weeks, she tells a few heroic and flamboyant themed stories of fabled gladiators and horse masters. Each features legendary characters (typically from Clans called the Red Star and the Thunder) that are recurring in most stories.
Playing games: She plays a few games of chance and is up for any and all physical challenges set upon her (as long as they remain polite). She makes sure she leaves a bit more earnings on the table from gambling than from whatever she wins at challenges though.
To Eydis and Freylyn Athelar:: “I want to know what to expect in Theolmar – tell me thing I should know to do/say and not to do/say. If I can I will follow you,” nods to Eydis, ”but I may need to stay somewhere else and catch up. What are good places to stay in Muir/Medias Res?”
To Gustav, whom she calls the Shadow Dancer of Asur:: it’s clear she adores your music. She’ll often give you what you can only qualify as the “you’re wasting talent when not playing music” look. She wants to know if you can make musical instruments: a horn for example. She is also curious how a man so brilliantly gifted in the arts plans to change the world?
To Jigme, whom she calls Master of the Eastern Wind:: unlike what I previously described, we’re not actually going to chase each other all around the ship. She’s most interested in your acrobatic abilities and fighting technique. She asks you if you think there are limits to your talents and what you think it would take to measure up to bigger / badder foes than what we just fought. She sets up scenarios and develops combined attack strategies with you .
To Ashan, (she hasn’t given you a nickname): in what must look to outsiders to be an odd scene, Noora asks you over tea what your impressions of rulership are and what you think the ideal societal model is. She wants to know more about your countries’ politics, its societal challenges, revolutions and where you will go once we reach Medias Res.
To Gustav and Jigme:: “I have some business with the horses on land, but would like to travel together afterwards. I think we can work well. And I think you are also worried about Surur… I would like to find wisdom on her condition. A thing that would likely require a variety of talents. I am afraid I cannot trust her until we do… So I’d like to find priests and learn of means to detect and banish demons and travel the land to warn them of this threat. I also want to find grand libraries on the way to further understand what rots this word’s underbelly. Is history repeating or it this a fresh new hell?” She also tells you of her plans to find out if anything is afflicting Surur while on the ship, emphasizing discretion in this matter and welcoming your input and help.
To Surur: Noora wants to know what her plans are in the next months and in the long run concerning Gilead. She also spends time learning what has been happening in the Capital City in recent years. Throughout, she pays close attention to Surur’s demeanor and past recollections. She also makes sure the woman, as busy as she is, isn’t always locked up in her room writing letters. She wants to gage her interactions and reactions to Gustav’s music, to see if she looks like she’s perhaps coming out of a funk (for lack of better words) when he plays. She tries to remind Surur of her roots and help her see the path that lay ahead.
To Freylyn Athelar: she wants to have a look at his maps.. If possible, she wants to commission a most comprehensive map of Triastria and also one of Theolmar. She asks if there is perhaps a skillset she could trade (lifting or climbing). Otherwise she’ll pay in gold.
to be completed_
PLANS AFTER LANDING IN THEOLMAR:
- Follow Eydis and help her set up her business.
- Find druids to assess Surur.
- Find druids and libraries to find: demon detection methods, demon banishing methods, clues on what’s been going on in the world.
- Find information on supernatural events in recent months.
- Get up to date on Theolmar’s gladiatorial tournament schedule and scout event locations.
- Find other Gileadi (specifically Northerners or priest) that fred to Theolmar.
Two weeks on the Ship
Noora: Jigme wakes up early each morning to train. It has been part of her routine for most of her life and she sees no reason to change that now. She is happy to retain some sense of normalcy in this new life of constant travel and adventure. Whenever Noora is available, she asks her to join in on her training, commenting frequently on how impressive her fighting style is. Jigme is very dextrous and focused on quickly responding to changes in the flow of combat, trying at every opportunity to use the strength of her foes against them, and withstanding the blows when she cannot. She is, however, fascinated with Noora’s ability to unleash a huge amount of seemingly unstoppable force on her enemies in what amounts to an instant, asking her, “From whence does this almighty power spring? In any event, I am happy that we seem to be on the same side. I wouldn’t want to have to face you seriously in one-on-one combat”. She tries her best to learn whatever she can from Noora in preparation for whatever great and terrible beings they will face in future.
Ashan: She approaches Ashan one evening about the issue of Surur, explaining her weird behaviour seemingly related to the demon’s influence: not the one they defeated, but the original one who set them upon the path to the eventual climactic confrontation he has heard about. Does he think Surur might have been under some form of possession, and is she still? And if so, how would we know if its influence extends this far? Ashan seems to know a thing or two about these matters, She wonders if he might be capable of sussing out the demon with his almost magical social gymnastics, in a manner similar to that of the Fey, who could argue a person into any corner they desired. Alternatively, and still assuming the demon is present, could he perhaps employ a binding similar to the one he used before that would make her unable to do harm to our friends?
Gustav: Jigme listens to Gustav’s music when she plays, noticing how different it is from the music of her homeland, and noting to herself that she would never have made this pleasant discovery if she hadn’t left. She asks him if this is his first time leaving home, and does his music not make the parting all the more difficult? She asks if he is as good at dancing as he is at playing music, and confides that although she has spent most of her life training her body to move well, her dancing capabilities are sorely lacking. Perhaps it has something to do with her exercises being all about the exertion of control, while she has heard that dancing is more about the willingness to let go. She regrets never trying to learn. This embarrassing secret is her laurel branch to make up her vague comments earlier. She isn’t ready to say too much about her homeland; her people are quiet and deserve some measure of peace, but she supposes that she can speak more of herself. She also asks him how he learned to so skilled in so many of the performing arts.
She also spends some time amongst the sailors, asking how they keep themselves in good condition on the seas. Do they have cures for seasickness? Have they taken proper precautions to avoid scurvy? When one is ill, do they have any place to keep this individual away from others? She helps anyone in need of treatment, pointing out some simple things they can do, even using basic kitchen ingredients, to make teas and poultices that assist with certain minor ailments. She points out that exhaustion can be just as deadly as anything else, as lack of focus leads to errors. Health, according to Jigme, is in both the mind and the body, and demonstrates multiple stretches, simple training exercises, and meditation techniques to any sailors who express interest. She leaves them with one pearl of wisdom, that the mind so often gives up long before the body does.
Jigme spends the majority of the early evenings conversing with anyone in the common areas who seems amenable, trying to get some information about Muir, particularly the size of the town and the weather and terrain around it. How cold does it get up in the mountains? How many days travel is it to Loland on foot? She divulges to the party that she is from a similarly cold place, and knows that one need always be prepared for sudden drops in temperature.
She also asks about the dissemination of knowledge between the towns. Where is the best place for her to find out, aside from a tavern, if there have been any strange occurrences of late such as: unreasonable crop failures, strange diseases, sightings of magical creatures, etc. She asks about the culture from which they spring. Does any official, priest or otherwise preside over births, deaths and marriages? If so, do they come from the same family line or keep a journal or other records of their experiences?
How about healers within the town? Who takes care of that? Is healing the purview of the druids or of someone else entirely? How many are present in Muir?
In the later evening, when the drunken carousing inevitably begins, Jigme extricates herself from all social situations in search of a quiet place. Without giving offense, she explains if questioned that she does this because she is accustomed to a great amount of space and a fair amount of quiet, not because of any lack of friendly feelings.
Goals for when they arrive:
-look for information of strange events occurring now and at the same time of the past plague/chimera events she learned about (starting with tavern and working outward)
-Go to the market to supply herself for potential travel across cold, difficult terrain. (including map and thicker garments)
-Introduce herself to the port’s healer/s to learn what she can, stock up, and offer aid. Ask healers if they can describe which medicinal herbs are harvestable in this part of the world and how she might recognize them.
Gustav is friendly with the crew, the captain and other passengers if there are any. He freely shares stories and songs of the places he’s travelled. From the way he describes his travels, he’s been everywhere, which seems unlikely for one with so few grey hairs.
He participates in some of the work on the ship, but more as a way of hanging out with the crew and getting to know them than for paying his way or convincing anyone that he is contributing. It’s more of a: “Hey, need a hand?” spur of the moment attitude. Nevertheless, he is also found helping the hardest-working crew members. He uses this time to swap stories songs and information with members of the crew. Before he arrives in port, Gustav will have some idea of the local politics, the local specialties, etiquette, best places to eat and stay. He also gathers news of interest about the goings-on in the land. Most of the rest of the time, (which is still most of the time), he will play music or seek out his new travelling comrades or other travellers and make conversation. During the day, he’ll often lounge about in a sunny spot, enjoying the spray and breeze and watching life on the boat. At night, he’s always part of the festivities leading the group in song, story or dance.
Overall, Gustav on a ship dresses in clean but relaxed fashion and does not keep to any particular routine, sometimes waking early, sometimes late. He behaves as though he is living in the moment and enjoying his trip.
@ Noora: Gustav observes your training and asks if all your people are so tall and strong. What did you do before you set out in the world? What was life like?
@ Jigme: Gustav watches your discipline and caring attitude and asks what art is like in your land. When was the last time she laughed and what caused that? Does she have family back home?
@ Ashan: Gustav perceives your sense of urgency and asks how it came to be that you are the one seeking assistance for your people? Are others doing this as well in other lands? Is this the first time that you have been on such a trip?
@ST: please see all secret notes.
Ashan confers with his retainers
Vishal carries Ashan’s dinner to him, places it on the wooden barrel they are using as a makeshift table, then returns to gather the other two dishes for Naranyan and himself. Ashan waits patiently for his retainers to sit with him before they eat together, in a display of basic human decency that would scandalize his wealthy family back home.
Ashan and Vishal each take tiny bites of whatever gruel or soup the ship’s cook has prepared, finding the meal lacking in spices and basic… taste? Naranyan, the more world weary soldier who’s had to suffer through entire campaigns where he ate nothing but combat rations and rice, seems to eat the dinner without a second thought.
Taking a break half-way through his bowl, Ashan clears his throat. “Vishal,” he begins as he wipes his mouth with his handkerchief, “I need you to tell me everything we, and whatever the Ministry of Foreign Trade’s records, know about Muir. We can’t prepare for every eventuality, but having a basic sense of where we’re going and who we need to talk to is going to be important.”
He turns to Naranyan, trying to catch him in between bites. “Naranyan, what do you know of the military capabilities of Muir?”
Ashan Spends time Socializing with the Crew
Over multiple drinks, stories over lamplight, and a hell of a lot of gambling, Ashan will move outside of his usual comfort zone of only dealing with society’s elite and nobility, and instead spend time conversing and building relationships with the working class crew.
[Ashan’s efforts allows him to better his understanding of the customs of the peasantry, increasing his Socialize to ••••• (6 Solar + 2XP over 5 days). He also learns how to improve his bluffing ability, raising his Integrity to •••• (6XP over 4 days).]
h5 Ashan attempts to make a permanent connection with Captain Freylyn
During the two week stay, Ashan will speak with Freylyn Athelar and, over drinks and tea, persuade him that a long-term business relationship with him would be in his best interest, as it would open opportunities to deal with high-value goods from Mangalesh.
If Freylyn were to send periodic reports on the goings-on of his trade route, including reporting any military or large trade convoys he happens to see, Ashan will send him news on fresh business opportunities for ferrying higher-value cargo that originate from Mangalesh, and keep Freylyn on the Ministry of Foreign Trade’s official List of Preferred Captains and Companies, a codex that is updated yearly that Mangaleshani merchants try to consult before planning their yearly ventures.
[Ashan attempts to instil two new Intimacies in the captain (and reinforce them until they become Major Ties):
- Tie: Ashan Deshpande (Business Acquaintance)
- Keep myself on the Preferred Captains List (Strategic)]